Archive for the ‘Game Design’ category

Designing Flash Games – Part 2

August 4, 2008

So, I’ll continue the list I started earlier. Read it first if you haven’t!

  1. Preloader. Yey, we get to stare at a blank screen, how funny! No, it’s not funny at all. Make a preloader, it’s completely worth it.
  2. Checkpoints in long levels. Well, isn’t it annoying when you lose, and have to start from the beginning? Of course it is, even if it might make the game a little bit harder. If your game have got long levels, then I do recommend that you add checkpoints a little here and there during the game.
  3. Saving, and loading. This, is very important! If you haven’t got that feature yet in your game add it, or wait, some puzzle games (without levels), quizzes and that doesn’t need it, but if there’s any story, and achievements or anything the user would like to keep, then the feature to save and load the game would be nice. And yeah, maybe autosaving would be good too?
  4. If you remake a classic, make sure to have something new! Let’s say, you’re making a tetris remake. Oh yeah, there’s hundreds of tetris remakes already, why would we want another? Well, we might want another, but then it better have something new and creative. Remember the first point in part one!
  5. Don’t use hard to read fonts. Many hard to read fonts do LOOK nice, but it’s NOT FUN TO READ if it’s hard to. Don’t have too small fonts either, and don’t put too much effects on the text, it should both look good and be easy to read.
  6. Keep contrast at a level that doesn’t hurt in your eyes! Well, I don’t know how many people actually enjoy that it hurts in their eyes. I don’t think there’s many. Think about the contrast, and your game will be a lot more appreciated.
  7. Don’t have too weak contrast either! Then it can be hard to read and all that stuff, so basically, to say point 6 and point 7 in one sentence: Have a good contrast level!
  8. Free mode. So, your game have got a campaign mode, but no free mode? That’s not good, a free mode is plenty of fun and highly recommended. Think about adding one, and your game might suddenly get a whole lot better.
  9. Secrets, fun? Yes. You can add several ways to unlock secrets during the game. This gives the game more depth and it gets a lot more interesting, too!

And that was the 9 points for today, thanks for reading, and hope you will remember this!


Game Design, the sounds.

August 4, 2008

Sounds are an important thing to think about in games. Well, some things to remember is (and yes, this will be a list too, like my other game design tutorial):

  1. BACKGROUND MUSIC: Well, what must the background music do? Well, it can’t be to uncompressed, ‘cuz people don’t like long waits. It shouldn’t be too compressed either, ‘cuz then it will sound dirty, and then none wants to listen to it, they will usually quit the game.
  2. MUTE BUTTON: Sometimes, people don’t want to listen to your background music. In those cases, a mute button would be good. Think about that!
  3. EFFECTS: Effects, they do give the game a feeling, or what would a shooting game be without gun sounds? But the effects shouldn’t be too loud, and what they SHOULD do is to be matching the thing that happens. And yes, for gun sounds, I’ve heard a lot of critic for a lot of peoples games were people have said they should use different gun sounds for different guns. Now, you can’t put the sound of a AK47 on a SPAS12, you must also use the correct, or something very close. Flashkit can be a good site to look for sound effects.
  4. BACKGROUND MUSIC CAN’T BE REPETITIVE: You know, while people are playing your game, they are gonna listen to the background music trough the whole game! It should absolutely not be repetitive, or you’ll get angry comments. Listen to a song in about 10 minutes, will it make you mad? Probably if it’s a 10 second loop…
  5. VOICES: Now, every game doesn’t need voices, but in some games it can be good, and I’m sure you agree with me that voices can be a lot more entertaining than some text. Don’t use the MS Sam voice, it DOES sound dirty, and that’s not what we want. We want real voices, so you need someone to do the voice acting. You can’t have the same voice on everyone either, and if you don’t get any voice actors, try to at least manipulate your voice to make it sound different on everyone. Do this on the computer, ‘cuz if you do it in the microphone, it will sound plain stupid. And yeah, you should have a quality microphone.

That was the five steps for now. Use the comments section if something isn’t as you think it is or that I’ve missed something.

Designing Flash Games – Part 1

August 3, 2008

I’m gonna post some tutorials about designing flash games. There’s several things you should remember, and there’s several things that you shouldn’t have in your game. To begin, I’m gonna post some tips.

  1. You must have a good and original idea. The big fact. And basically, the most important thing. No game will be good if it don’t have a good idea, and the best games are original. I could tell you many things about this part, but all I would say would basically mean the same things, so I say: Make an original game, and don’t make the idea stupid or pointless.
  2. ART! If you can’t draw, then practice. If you’re lazy, then get a drawer (remember to give him credit) or use sprites. I do still recommend you to practice. And remember, no game can be good without good art.
  3. Bugs, it’s definitely not a good thing! Yeah, so, put your game for beta testing, take time to fix bugs, because…. it will pay of! None will enjoy a game filled with bugs, so that’s basically why you should make sure that your game is as bug-free as possible.
  4. Make a storyline. This might be optional, but most games are a lot more interesting if they do have a good story, with a red line. The story can be made using some text that says what’s going on, in game story where characters do talk to each other with a, lets say, radio. Or the probably the best option, some animations!
  5. Instructions. You want us to hate your game, or do you want us to love it? There’s a really simple thing that can change the score of your game A LOT! Put instructions into your game, it’s worth it!
  6. Smart controls. Smart, not stupid. Many games have been ruined because of stupid controls, that are hard to learn, hard to reach, too long from each other, going away from standards (such as WASD) and so on. We don’t want to focus on the controls, we want to focus on the game!
  7. Have several options. Well, what can add a replay value? Maybe a little thing that allows you to customize your character? Doesn’t that sound good? Well, it can add a replay value. And there’s also other ways of raising the replay value, of course. Maybe a lot of free missions or something like that?
  8. No lag, it’s not good. Lagging, what a sad thing to ruin a game with. People want to play a game that is smooth, not a game that is lagging, and slow. And if you have a fast computer, remember that everyone doesn’t have to have one. In case you don’t have a slower test computer, why not ask a friend to try it out?
  9. Highscores. Yey! Highscores! That’s a plus, it does of course raise the replay value of your game, because of the little fact that you can fight against the rest of the world and try to be the best. That’s fun!

That was all for this part, and I hope to be able to post another part as soon as possible!